In depth look into the mod's features!
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In this text document, i will explain the intent and reasoning behind the many changes of this mod.  If you like to read about why these changes came to be, you're at the right place!

[Handling changes]:
-Faster and more precise steering
-No snap oversteer at high speeds
-Engine braking slows down the car more
-Counter steering is more effective
-Improved FWD behavior
-Roads are %10 grippier
-Removed every assist from king level except the ABS
-Improved collision momentum between cars

[Fixes]:
-Fixed the useless forced induction upgrades for classic muscle cars
-Fixed the classic muscle car gear ratios (mostly)
-Fixed many of the bouncy cars on speed challenge
-Fixed many of the broken upgrades (Tires, power, ect.)
-Fixed the absurd handling of Koenigsegg CCX and McLaren F1
-Fixed the cam timing tuning (By JammyGamer)
-Fixed the Mclaren F1 sound problem (optional)

[Optional adjustments]:
-2x faster shift speed for all cars (optional)
-Increased AI and drift difficulty (optional)
-Removable top speed limiter (optional)
-Nitrous for DBR9 and Veyron (optional)
-FWD/AWD cars for drift mode (optional)
-Equal drift multipliers for all cars (optional)
-Hardcore damage (optional)

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    [Handling Changes]


1- ----Faster and more precise steering----


ProStreet is infamous for it's slow steering speed. It legit responds after a second.
 When you let go of steering for 0.1 seconds, your car will hit the wall at the opposite side.

So naturally i increased the steering speed. Now the car responds far more precise and fast
to the player inputs. I tried to keep at a middle ground between responsiveness and stability.


2- ----No snap oversteer at high speeds----


In the grip mode, steering at high speeds is incredibly weird. Your car just snaps to a weird oversteer.
I decided to ditch that it favour a more understeery approach. Now the cars will turn less at higher
speeds, but you won't get that weird oversteer anymore. Also it adds to the car's stability and
preciseness.

 It's more in line with other racing games now. Vanilla ProStreet, cars are bad at turning at low speeds,
 Yet their gain immense steering power at high speeds. It's really awkward, in this mod, cars have
 better low speed steering and worse high speed steering. (Except at higher speeds where downforce takes over)


3- ----Engine braking slows down the car more----


In the vanilla ProStreet, engine braking is nerfed after the MW and Carbon. And i decided to bring it back.
It worked great with the other changes in my opinion. You can push the car more easily, and it's a little
nod to the older games.


4- ----Counter steering is more effective----


I increased the counter steer effectiveness of the cars. Because i felt like the counter steer was lackluster
and unresponsive in the vanilla game. This change increased the responsiveness of the car, so i liked it a lot.


5- ----Improved FWD hehavior----


FWD cars were really weird in vanilla game. They handled weirdly and they were overteery under
throttle for some weird reason. I slightly improved their handling and gave made them more underteery
under throttle. Also I increased their lift off oversteer as well. I abused the game's physics to do it but oh well.


6- ----Roads are %10 grippier----


Increasing the road grip by %10 has a lot of benefits. You can turn better at low speed corners,
cars are more responsive and you can push the car more aggressively.


7- ----Removed every assist from king level except the ABS----


After all of these changes, i don't think player needs the assists anymore. Cars has far better control than
before. Also this mod is designed for no assists. So i decided to ditch them entirely.


8- ----Improved collision momentum between cars----


Normally other cars in ProSteet feels like moving walls than anything else. But now you can interact with
other cars normally. Cars can push each other much more, there is a noticable weight shift between
them. And collisions with them are softer, so it doesn't feel like you're hitting a wall anymore.


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    [Fixes]


1- ----Fixed the useless forced induction upgrades for classic muscle cars----


In the vanilla game, most of the classic muscle cars have broken forced induction upgrades.
And some of them like Roadrunner has no working forced induction whatsoever. Roots chargers were
Broken, they didn't work at all, so I fixed it. And Roadrunner got proper forced induction now.


2- ----Fixed the classic muscle car gear ratios----


In the grip mode, i noticed that the last gears of the classic muscle cars were too long. RPM often stands
in the middle with little acceleration. So i adjusted them to be more suitable for grip races.

3- ----Fixed many of the bouncy cars on speed challenge----


Some cars on ProStreet are infamous for launching themselves into the stratosphere. So i adjusted most
of the cars in the speed challenge. Now they are much more suitable to go pedal to the floor in nevada.
It was fun to watch cars fly, but it gets stale after the 8th restart in a row.


4- ----Fixed many of the broken upgrades----


Many of the cars has some kind of broken upgrades, it can be weight, power, tire grip or missing
forced induction. I fixed the ones I noticed so far, some cars like GTR were especially broken.


5- ----Fixed the absurd handling of McLaren F1 and Koenigsegg CCX----


McLaren F1 and Koeniggsegg CCX are infamously OP in this game. It's not because they are good, it's
because they are unfinished and does not belong to this game whatsoever. So i adjusted them to be more
in line with other cars in the game. They are still top tier, but they drive like they belong to the same
game as other cars.


6- ----Fixed the cam timing tuning (By JammyGamer)-----


It's a neat fix by JammyGamer that actually makes cam timing tuning work. I decided to ask
JammyGamer to integrate this fix into the mod, and he let me use it on my project.


7- ----Fixed the Mclaren F1 sound problem----


McLaren F1's sounds doesn't exists in this game. Stock version has no sound, and tuned one just uses
CCX sounds. So i decided to look at the McLaren F1's irl sounds on YouTube. And saw that it was similar to
the NSX sounds in ProStreet. So i decided to use Honda NSX sounds on the McLaren F1. These cars are
totally unrelated, but NSX sounds are oddly similar to the F1 sounds, so it fit well enough. At least it's
closer than the damn CCX sounds. I added this as an optional feature to the mod.


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    [Optional Adjustments]

1- ----2x faster shift speed for all cars----


We all know that the cars in the ProStreet are slow af in terms of shift speeds. So i decided to include an
optional adjustment to double the shift speed of all cars. Cars are much more responsive now, there is no
downside to enabling this option.


2- ----Increased AI and drift diffciulty----


While testing, i noticed that the AI drivers were shit! Previously, the game's difficulty was dependent on
sluggish handling to give the illusion of a good AI. But with a handling with improved controls, they
were simply autmatched. So i decided to increase the difficulty a bit to compensate for the handling.
It's a tasteful increase to give it a bit more challenge to the player. It's added as an optional feature to
the mod.

In the version 2.1, players are now able to choose between 3 levels of difficulty for both races and drift.
AI doesnt get effected by the track specific drift multipliers, so their scores are can be whack
on certain tracks. They are much more capable tho, especially at "extreme" setting.


3- ----Removable top speed limiter----


I was going to ship this mod with this but i replaced this in favour of 2x faster shift
speed while making the beta version. It removes top speed limiter, car goes
VVVVVVVVRRRRRRRRRRRROOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMM


4- ----Nitrous for DBR9 and Veyron----


While KuruHS was streaming my mod, he asked if i can add nitrous to these cars.
And i was like "That makes sense!" and added it as an optional adjustment.
This adds tier 3 nitrous to DBR9 and Veyron which are unmodifiable cars.


5- ----FWD/AWD cars for drift mode----


Due to the internal changes made to the mod with the 2nd version, i'm able to add
AWD/FWD cars to drift mode without distrupting the other modes for these cars.
And of course drift versions are RWD swapped like the god intended.


6- ----Equal drift multipliers for all cars----


For some weird reason, this game uses different drift multipliers for each drift car. It's a rather
forced way to make cars better than each other. Even if you drift perfectly, some cars are straight up
Better than others no matter what you do. It's simply not acceptable in a gamemode scripted as this.

So I decided to add an option to equalize them all. I used the values of Nissan silvia, it gets good
amount of points without being OP. Now you can use every car you can imagine without any worries.


7- ----Hardcore damage----


Do you feel like the damage levels are too forgiving? Well I added an option for you! Yes for you.
It especially makes the car struggle at high damage, you will have far less power and worse handling.
